Quake : Texture.
1/ Répertoire de travail.
pi@doompi:~ $ cd JEUX/QUAKE/Outil/
pi@doompi:~/JEUX/QUAKE/Outil $
2/ Téléchargement du code source.
pi@doompi:~/JEUX/QUAKE/Outil $ git clone https://github.com/bunder/qpakman.git
pi@doompi:~/JEUX/QUAKE/Outil $ cd qpakman/
3/ Configuration de la compilation.
pi@doompi:~/JEUX/QUAKE/Outil/qpakman $ cmake .
4/ Compilation.
pi@doompi:~/JEUX/QUAKE/Outil/qpakman $ make
5/ Installation.
pi@doompi:~/JEUX/QUAKE/Outil/qpakman $ sudo cp qpakman /usr/local/bin/
6/ Extraction des textures.
pi@doompi:~/JEUX/QUAKE/Outil/qpakman $ cd ~/.quakeforge/id1/textures/
pi@doompi:~/.quakeforge/id1/textures $ qpakman -extract quake101.wad
7/ Conversion des images.
pi@doompi:~/.quakeforge/id1/textures $ for f in *.png;do echo $f && convert $f `basename $f .png`.tga; done
pi@doompi:~/.quakeforge/id1/textures $ for f in *.png;do echo $f && convert $f `basename $f .png`.jpg; done
pi@doompi:~/.quakeforge/id1/textures $ mkdir quake
pi@doompi:~/.quakeforge/id1/textures $ mv * quake
8/ Lien.
https://github.com/bunder/qpakman
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