Crossfire : Jeu en multi-joueur en-ligne

Crossfire : Jeu en multi-joueur en-ligne.

* Serveur :
Matériel : Raspberry Pi
Distribution : Wheezy Raspbian
* Client :
Matériel : i386
Distribution : Ubuntu 12.04 LTS
I) Sur le Raspberry Pi serveur :
1) Installation des paquetages de dépendance :
– Sqlite3 :

pi@framboise ~ $ sudo apt-get install sqlite3 libsqlite3-dev

– Python Development 2.7 :

pi@framboise ~ $ sudo apt-get install python-dev

2) Répertoire de travail :

pi@framboise ~ $ mkdir -p JEUX/CROSSFIRE
pi@framboise ~ $ cd JEUX/CROSSFIRE/
pi@framboise ~/JEUX/CROSSFIRE $

3) Téléchargement du code source :

pi@framboise ~/JEUX/CROSSFIRE $ wget http://downloads.sourceforge.net/project/crossfire/crossfire-1.70.0/crossfire-1.70.0.tar.gz

4) Décompression de l’archive :

pi@framboise ~/JEUX/CROSSFIRE $ tar xvfz crossfire-1.70.0.tar.gz
pi@framboise ~/JEUX/CROSSFIRE $ cd crossfire-1.70.0/
pi@framboise ~/JEUX/CROSSFIRE/crossfire-1.70.0 $

5) Configuration de la compilation :

pi@framboise ~/JEUX/CROSSFIRE/crossfire-1.70.0 $ ./configure --prefix=/home/pi/Jeux/Crossfire/Serveur

Ouvrir :

common/utils.c

Supprimer la fonction :

sint64 random_roll64()

Ouvrir :

server/gods.c

Chercher :

            change_exp(pl, -random_roll64(0, loss, pl, PREFER_LOW), skill ? skill->skill : "none", SK_SUBTRACT_SKILL_EXP);

Remplacer par :

            change_exp(pl, -random_roll(0, loss, pl, PREFER_LOW), skill ? skill->skill : "none", SK_SUBTRACT_SKILL_EXP);

6) Compilation :

pi@framboise ~/JEUX/CROSSFIRE/crossfire-1.70.0 $ make

7) Installation :

pi@framboise ~/JEUX/CROSSFIRE/crossfire-1.70.0 $ make install

8) Installation des ressources :

pi@framboise ~/JEUX/CROSSFIRE/crossfire-1.70.0 $ cd ~/Jeux/Crossfire/Serveur/share/crossfire

– Cartes :

pi@framboise ~/Jeux/Crossfire/Serveur/share/crossfire $ wget http://downloads.sourceforge.net/project/crossfire/crossfire-maps/1.60.0/crossfire-1.60.0.maps.tar.gz
pi@framboise ~/Jeux/Crossfire/Serveur/share/crossfire $ tar xvfz crossfire-1.60.0.maps.tar.gz

– Archetypes :

pi@framboise ~/Jeux/Crossfire/Serveur/share/crossfire $ wget http://downloads.sourceforge.net/project/crossfire/crossfire-arch/1.60.0/crossfire-1.60.0.arch.tar.gz
pi@framboise ~/Jeux/Crossfire/Serveur/share/crossfire $ tar xvfz crossfire-1.60.0.arch.tar.gz

9) Lancement du serveur :

pi@framboise ~/Jeux/Crossfire/Serveur/share/crossfire $ cd ../../bin/
pi@framboise ~/Jeux/Crossfire/Serveur/bin $ ./crossfire-server
Unable to open /var/log/crossfire/logfile as the logfile - will use stderr instead
Welcome to CrossFire, v1.70.0-runknown
Copyright (C) 1994,2011 Mark Wedel & Crossfire Development Team
Copyright (C) 1992 Frank Tore Johansen.
14/02/07 22:11:52 [Info]    Reading highscore file /home/pi/Jeux/Crossfire/Serveur/var/crossfire/highscore
14/02/07 22:11:52 [Info]    Warning: Unable to open /home/pi/Jeux/Crossfire/Serveur/var/crossfire/accounts [No such file or directory]
14/02/07 22:11:52 [Info]    Initializing plugins
14/02/07 22:11:52 [Info]    Plugins directory is /home/pi/Jeux/Crossfire/Serveur/lib/crossfire/plugins/
14/02/07 22:11:52 [Info]     -> Loading plugin : cfnewspaper.so
...
14/02/07 22:11:53 [Info]    CFPython: New Guild: ZasekiDzukiRyoku
14/02/07 22:11:53 [Info]     -> Loading plugin : cflogger.so
14/02/07 22:11:53 [Info]    Sqlite Logger Plugin 1.0 alpha init
14/02/07 22:11:53 [Info]    Sqlite Logger Plugin 1.0 alpha post init
14/02/07 22:11:53 [Info]    Waiting for connections...

II) Sur l’ordinateur client :
1) Répertoire de travail :

[~] ➔ mkdir -p JEUX/CROSSFIRE
[~] ➔ cd JEUX/CROSSFIRE
[~/JEUX/CROSSFIRE] ➔

2) Client en Java :
a- Téléchargement du code source :

[~/JEUX/CROSSFIRE] ➔ wget http://downloads.sourceforge.net/project/crossfire/jxclient/jxclient-1.60.0.tar.gz

b- Décompression de l’archive :

[~/JEUX/CROSSFIRE] ➔ tar xvfz jxclient-1.60.0.tar.gz
[~/JEUX/CROSSFIRE] ➔ cd jxclient-1.60.0/
[~/JEUX/CROSSFIRE/jxclient-1.60.0] ➔

c- Compilation :

[~/JEUX/CROSSFIRE/jxclient-1.60.0] ➔ ant

d- Lancement :

[~/JEUX/CROSSFIRE/jxclient-1.60.0] ➔ java -jar jxclient.jar

e- Capture d’écran :
crossfire_java
3) Client en C :
a- Installation de paquetage de dépendance :

[~/JEUX/CROSSFIRE] ➔ sudo apt-get install libcurl4-openssl-dev

b- Téléchargement du code source :

[~/JEUX/CROSSFIRE] ➔ wget http://downloads.sourceforge.net/project/crossfire/crossfire-client/1.60.0/crossfire-client-1.60.0.tar.gz

c- Décompression de l’archive :

[~/JEUX/CROSSFIRE] ➔ tar xvfz crossfire-client-1.60.0.tar.gz
[~/JEUX/CROSSFIRE] ➔ cd crossfire-client-1.60.0/
[~/JEUX/CROSSFIRE/crossfire-client-1.60.0] ➔

d- Configuration :

[~/JEUX/CROSSFIRE/crossfire-client-1.60.0] ➔ ./configure --prefix=/home/util01/Jeux/Crossfire/Client --disable-metaserver2 --enable-sdl_mixer

Ouvrir :

common/metaserver.c

Chercher :

#include 

Remplacer par :

//#include 

e- Compilation :

[~/JEUX/CROSSFIRE/crossfire-client-1.60.0] ➔ make

f- Installation :

[~/JEUX/CROSSFIRE/crossfire-client-1.60.0] ➔ make install

g- Lancement :

[~/JEUX/CROSSFIRE/crossfire-client-1.60.0] ➔ cd ~/Jeux/Crossfire/Client/bin/
[~/Jeux/Crossfire/Client/bin] ➔ ./crossfire-client-gtk2

h- Capture d’écran :
crossfire_c

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