Installation de Quake 1.
1) Répertoire de travail :
pi@hexendoom ~ $ mkdir -p JEUX/QUAKE pi@hexendoom ~ $ cd JEUX/QUAKE/
2) Téléchargement du code source :
pi@hexendoom ~/JEUX/QUAKE $ wget pickle.gp2x.de/glquake-src.zip
3) Décompression de l’archive :
pi@hexendoom ~/JEUX/QUAKE $ unzip glquake-src.zip
4) Compilation :
pi@hexendoom ~/JEUX/QUAKE $ make BUILD=RPI
Erreur :
/opt/vc/include/interface/vmcs_host/vcgencmd.h:33:27: fatal error: vchost_config.h: Aucun fichier ou dossier de ce type
Ouvir :
Makefile
Chercher :
else ifeq ($(BUILD),RPI) CFLAGS += -I$(PREFIX)/include -I$(PREFIX)/include/SDL -DRPI -DUSE_GLES1 -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/GLES -I/opt/vc/include/EGL
Remplacer par :
else ifeq ($(BUILD),RPI) CFLAGS += -I$(PREFIX)/include -I$(PREFIX)/include/SDL -DRPI -DUSE_GLES1 -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/GLES -I/opt/vc/include/EGL -I/opt/vc/include/interface/vmcs_host/linux
5) Vérification :
pi@hexendoom ~/JEUX/QUAKE $ ls -l glquake -rwxr-xr-x 1 pi pi 1168836 janv. 6 19:46 glquake
6) Copie des ressources .pak :
pi@hexendoom ~/JEUX/QUAKE $ mkdir id1
Copier les .pak dans id1/
pi@hexendoom ~/JEUX/QUAKE $ ls -l id1/*.pak -rwxr-xr-x 1 pi pi 18276119 janv. 6 19:49 id1/pak0.pak -rwxr-xr-x 1 pi pi 34257856 janv. 6 19:49 id1/pak1.pak
7) Lancer Quake1 :
pi@hexendoom ~/JEUX/QUAKE $ ./glquake -nomtex -game id1
After compilation, I get this error:
WinQuake/sdl/snd_sdl.c:4:27: fatal error: SDL_byteorder.h: No such file or directory
compilation terminated.
Do you have installed all sdl graphics librairies :